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Chapter 5. Model Optimization > Hair, Face, and Neck Optimization

Hair, Face, and Neck Optimization

The geometry that makes up Kila’s head and hair is a goldmine of opportunities where we can remove lots of polygons. Let’s begin with the hair.

The Hair

Hide everything apart from her hair and face. Template the face (using the method explained earlier for working with the jeans), so we can work on just the top part of her hair.

To start, there are quite a few areas where we can collapse edges because there are so many shallow angles.

1. Select the edges shown in Figure 5.27, selecting them all around her hair, and collapse them.

Image

FIGURE 5.27 Select and collapse every other edge, to reduce the hair.

Leave the very bottom of the hair intact, however. This area is divided into separate strips, so collapsing the edges constructing the strips will remove them. Kila’s hair should now look like that in Figure 5.28.


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