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Chapter 5. Model Optimization > Foot Optimization

Foot Optimization

The optimization you can do on Kila’s feet is fairly straightforward.

1. To start, delete any polygons that are hidden by her jeans (Figure 5.22), these will never be seen in the game so they don’t need to exist.

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FIGURE 5.22 Delete any faces from the shoes that are hidden by her jeans.

2. Because the tops of her shoes are relatively flat, we can remove the middle section of polygons. As illustrated in Figure 5.23, select the edges that span the middle and collapse them. Make sure you collapse them all the way around the foot.

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FIGURE 5.23 The tops of her shoes are flat, so remove the central section of polygons.

3. Before we finish with the feet, notice that three quads at her heel, also hidden by the jeans, could be removed; see the top of Figure 5.24. After removing these three quads, weld down the point on the remaining quad to create a triangle, and smooth the area.


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