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Chapter 5. Model Optimization > Waist and Leg Optimization

Waist and Leg Optimization

We next come to Kila’s waist area. We will not optimize the belt at this time; it is currently quite low in resolution anyway, so reducing it more would make the overall shape suffer.

1. Hide her belt so we can concentrate on her waist.

Although we modeled all of the sash in Chapter 4, we only need certain parts of it built into the geometry. The rest will be visible via the texture. Take a look at Figure 5.12; there are a few areas here we can optimize. For example, highlighted on the left, along the hip, is a shallow angle comprising numerous divisions; this was created when we split the polygons for the sash.

Image

FIGURE 5.12 The front of the waist.

2. Follow the line highlighted in Figure 5.13 (left) around the mesh, removing most of the sash’s polygons (Figure 5.13, middle).


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