• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 5. Model Optimization > Torso Optimization

Torso Optimization

Next, let’s look at the torso area. At the very front, there are some edges we created when doing our muscle mapping, as you can see on the left of Figure 5.9. Since this area is cloth and not skin, we can remove these edges, giving us a nice, flat front (Figure 5.9, right).

Image

FIGURE 5.9 Take out the edges at the front of her crop top.

Flipping around to her back, you can see the same situation as in the front: a few unnecessary edges because the area is cloth. In addition, there are a few unused polygons.

First remove the edges highlighted in Figure 5.10, left. Then remove any stray vertices that remain, giving us a cleaner back (Figure 5.10, right).

Image

FIGURE 5.10 Remove these highlighted polygons on the back.

Finally, on Kila’s side there are a few unused polygons just under her arm, as well as two edges we can collapse at the front of her shoulder. These are all illustrated in Figure 5.11.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint