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Chapter 5. Model Optimization > Finding the Polygon Count

Finding the Polygon Count

Before we begin optimizing, let’s first look at how many polygons our model currently has.

Load in the last file you saved, Kila_Complete.mb. You first need to convert the geometry to triangles in order to get an accurate reading.

1. Select everything by dragging over the entire character in the view panel; then go to Polygons > Triangulate. The model will now be built from triangular polygons only.

2. To show the polygon count, go to Display > Heads Up Display > Poly Count. The polygon statistics (Figure 5.4) will be displayed in the upper-left corner of your view, although depending on your resolution setting these could even take up more space.

Image

FIGURE 5.4 The polygon count display

In the Faces line, the far-left number is the current scene’s polygon count. This includes only the polygons of objects onscreen, so make sure your entire mesh is visible. Our current polygon count is 5856. This is 1356 over our budget, which is what we expected.


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