• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 3. Finishing and Refining > Muscle Line Mapping

Muscle Line Mapping

Let’s start working. Load the last file you saved in Chapter 2, called Kila_Basic.mb.

Look at your character model (Figure 3.1). So far, it’s quite well defined and the proportions are correct. It is a good base model. In fact, with a bit of optimization, you could use her as a low-resolution character just as she is. She would not, however, be good as our main model. We still have a few problems to address:

Image Taken statically, she looks fine, but once you start to animate her, the flaws will show. There will be breaks or bulges in the areas that bend, either because they don’t have enough polygons or because the topology needs some work.

Image The mesh as it stands has too many polygons that simply are not needed.

Image She lacks physical detail in both her body and face.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint