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The Morgue

Building up a collection of body parts is an efficient way of speeding up the modeling process as you create more and more characters. After you have completed a character, make sure the geometry is clean, optimized (more on this in Chapter 5), and ready to pass into a game engine. Once it reaches this stage, you can divide it up into specific body parts—hands, arms, feet, legs, torso, and head. Then store the parts in a special folder on your hard drive—what I like to call The Morgue—ready to be used on other characters.

This storage method isn’t just for the high-end versions of your characters; it is just as helpful for holding other levels of detail. In the end, you will have, for example, a complete set of hands at various resolutions. You can then import these into your scenes, adjust them as needed, and attach them to your characters, potentially saving days, if not weeks of work.


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