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Chapter 2. Modeling Kila > The Basic Shape for Kila

The Basic Shape for Kila

Now we’ll begin building our final model. As with Primitive Kila, we first have to block out the basic shape to get a good idea of the whole character’s shape and proportions. Don’t be too concerned with details at this stage; we will cover that stage of the modeling in Chapter 3.

Limbs and Torso

This time we will begin with cylinders rather than cubes. If you look at the human body from a geometric standpoint, it is made up of cylindrical shapes (except the head, which is spherical).

We know our polygon limit: 4500. With this in mind, we can estimate the configuration of the cylinders that will make up the left arm, left leg, and torso. Because the overall shape of the character is roughly symmetrical, we only need to model her left side. Then we can duplicate it and mirror it across at a later stage, saving half the work.


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