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Research

Our primary job when doing character research is to gain as much information as possible about the character. You can get the basic details from the lead designer, as well as information on game mechanics. All of this will tell you what the character needs to do in the game, which will have an impact on the design. Consult your lead artist and art director about the general style and look of the game. Ideally, you should have the basics—age, height, sex, and hair/eye/skin color—but if possible you should get a more in-depth description. Just being told that the main character is a “guy with a gun” will not do.

Having a brief history or biography of the character can be invaluable. Folding this insight into the character’s personality will help you decide not only what they would wear but why they would wear it. Will the character have a distinguishing feature or some sort of visual scarring? What about the hair style and color? Your design should fit the brief; for example, a conservative character would not sport a bright-pink mohawk—well, not unless the game guidelines ask for it.


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