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Chapter 16. Animating for Games > Animation Archive

Animation Archive

Keeping all your previous animation works in an archive will add efficiency to all your animation projects. These archives can then be called upon when needed, potentially saving you days of work.

Because we have built character sets into our characters (see Chapter 15), we can use these to export the animation data and import other animations onto the Kila and Grae characters. We do this using the Trax Editor.

The Trax Editor is a fantastic tool for manipulating existing animations. Each animation is stored as a clip, which can then be imported onto a character to create whole sequences of animation. You can even manipulate the timing, blend animations, and work on top of each clip to add improvements to the existing animation.


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