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Chapter 16. Animating for Games > Running in Place

Running in Place

When the animation for Kila is played in-game, it’s the game code that will actually cause her to move. So we now need to alter our animation, removing her forward movement. (If you animated the character without this forward movement, you can skip this section.)

Normally, removing the forward movement would involve editing the Root_Control and both foot controls’ Translate Z attributes, working out where they should be at specific times—as you can imagine, this can be a very difficult and time-consuming task. To make this much easier, I have supplied a script on the GCDM shelf called Spot. As long as you have followed the same naming conventions I have used during the creation of the rig, this script will pull the animation back for you.


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