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Chapter 16. Animating for Games > Creating a Walk Cycle

Creating a Walk Cycle

In this section we will produce a walk cycle for Kila. First we will block in the basic motion; once this is in place, the animation can be easily tweaked and refined.

Since this is an in-game animation, it’s best to exaggerate the movements slightly at the beginning. If they look “over the top” from the game camera, you can easily reduce the exaggeration using the Graph Editor.

Scene Preparation

We will start by preparing the scene, getting it ready for animation.

1. Open the Kila_Final.mb file. (You don’t need to use the Rest Pose file here because the walk cycle will not begin or end in it.)

Make sure you have a key set on frame –1, storing the file’s base pose. Do this by selecting each character set (Character > Select Character Set Node), then right-clicking in the Channel Box and selecting Key All.


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