• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 16. Animating for Games > The Animation List

The Animation List

Most of the animations you create will rely heavily on animations you’ve created previously. Therefore, it’s important to follow the structure of the animation list, which your lead animator and project designer will have compiled in advance.

You would think a list containing the animations a character performs in a game would be pretty straightforward. They walk, run, jump, maybe have some fight moves or shoot a gun. In actual fact, however, a lot more animations than these explicit ones are involved in getting your characters to move, most of which you may not even realize are separate animations.

The animation list will tell you what movements are required, but not how the character will perform them. A walk cycle, for example, can be one of the most difficult animations to create because it can be interpreted in any number of ways—each person has their own way of walking. So creating a unique animation that also has to loop is tricky. Since most animations are based upon it, the very first pose that needs to be defined is the rest pose.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint