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Character Sets

Our rigs are is clean and tidy now and can be animated easily (and safely)—but they’re still quite complex in construction and don’t allow for any quick and convenient way to access the character as a whole. What we can do now is define a series of character sets for the characters. A character set stores all the attributes associated with the character’s animation in one central place. The animator can then access these attributes quickly and easily in order to edit the character as a whole.

Another benefit of character sets is that you can use them in conjunction with the Trax Editor (Window > Animation Editors > Trax Editor) to store the animation data in clips. These can then be exported and stored for future use, even on other characters. You’ll find more discussion of the Trax Editor in Chapter 16, “Animating for Games.”


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