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Chapter 15. Finalize and Clean Up > Make Your Rig Idiot-Proof

Make Your Rig Idiot-Proof

The base skeleton and character meshes are now locked by the Layer Editor, meaning no one can edit them by mistake. The rig, however, still needs some protection.

In its present state, the rig can easily be broken. Almost all of the controls can be moved away from the rig, but they need to stay locked to it. Another concern is that you want only the rotations to be available to the animator; as it is, however, the translations and even the scale attributes are freely available to edit. All of this can have disastrous results.

In this section we will look into locking off all the attributes we don’t want anyone to use, with the help of the Channel Control window. This tool allows us to make attributes nonkeyable, meaning the animator cannot place keyframes on them. The animator can still move an object using the manipulators, but we can lock the specific attributes that we don’t want to be editable.


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