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Chapter 14. Final Character Deformation > Painting Grae’s Weights

Painting Grae’s Weights

You should now have a good grasp of what to look for when adjusting the weighting on your characters, so I will leave the Grae model more or less up to you. If you are working with the blend-shapes version of Grae, you will first need to prepare and bind the geometry to the base skeleton. Start with Grae_FaceBind_BS.mb, bind the body mesh to the skeleton and the face to just the head joint, and save the file as Grae_Bound_BS.mb.

Before you begin to work on Grae’s weights, you need to alter the designation of which joints actually affect the mesh. In an earlier chapter, we added four extra joints to the wings so we could control Grae’s fingers, enabling us to open and close them. We don’t need these joints bound to the mesh, however.


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