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Chapter 14. Final Character Deformation > Final Rig Adjustments

Final Rig Adjustments

When we created Kila’s rig, we had to keep the elbow and knee position markers locked to the elbow and knee joints. This was to prevent the base skeleton moving before it was bound. As you have probably noticed, this can cause problems—especially in the case of the knee icons being actually on the knee. When you move the foot, the knee tries to stay pointing at the icon, causing the leg to flip.

Now that the mesh is bound to the skeleton, we can move these knee icons into more suitable positions.

1. Move the knee position icons out in front of the knees (Figure 14.43, left).

Image

FIGURE 14.43 Move the knee icons and parent them to the feet.

2. Make a note of the Rotate Y attributes currently set for both feet (you will need to reapply these values later). Reset the Rotate Y attribute on both feet back to 0 so that the feet point exactly forward (Figure 14.43, middle).


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