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Hair Weights

Because the hair joints are not symmetrical, we can’t rely on weighting the left side and mirroring the weights across for the right.


Note

Before continuing with the work in this section, It’s important that you are entirely finished with all Mirror Weights operations on this character. If you proceed with any nonsymmetrical work and then notice problems that require remirroring, you’ll have to redo all your nonsymmetical work. In addition, it’s a good idea to keep saving your work as you go, so you can easily refer back to some previous weights if you make a mistake.


At this point it would be useful to turn on the base skeleton so you can see the positions of the hair joints.

1. As shown in Figure 14.41a, move the individual controllers for the hair outside the head.


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