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Chapter 14. Final Character Deformation > Painting Kila’s Weights

Painting Kila’s Weights

In Chapter 6, we used weight painting briefly to get an idea of how the geometry would deform. Now we will be applying the final weights, so we have to make sure all areas of her body move correctly.

We will concentrate on her left side, and then copy the weights across to the right when we are done.

Load the file Kila_FaceRig_Jnt.mb and we will start work on her arms.

Arm Weights

The arms are probably the most important area to weight correctly. They are always in motion and can move dramatically in all directions, which unfortunately will show off any badly weighted areas.

Shoulders

The shoulder is capable of moving around in all three axes. Not only does it raise and lower, it can move forward and backward, and also twist. Obviously, depending on what your own character’s primary actions will be, some of these poses will be more important than others.


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