• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Which Is Best?

Now that we have explored both ways of generating facial animation in game characters, let’s have a look at the issues, pros, and cons for both methods.

Image The big question concerns which version the game engine, or indeed the target platform, can handle. Chances are any one of them could use joints, since they will already be doing so to move the character around. You may even find that blend shapes are not eligible and need not be considered.

Image The way each type of animation works and looks can be drastically affected by your budget. Having too few joints, or too few blend shapes, will make the face look stiff. The freedom to include all the joints needed would allow you room to create an almost limitless number of facial poses and movements. With blend shapes, each new face would add to the overall size of the character in memory, so eventually you could reach your limit. Even so, this can be overcome through clever use of your shapes; you can mix existing ones to create new ones.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint