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Chapter 13. Facial Animation Setup

Chapter 13. Facial Animation Setup

CD Files

Kila_Combined.mb

Kila_FaceBind.mb

Kila_FaceRig_BS.mb

Kila_FaceRig_Jnt.mb

Kila_FaceWeight.mb

Kila_MainRig.mb

Grae_Combined.mb

Grae_FaceBind.mb

Grae_FaceRig_BS.mb

Grae_FaceRig_Jnt.mb

Grae_FaceWeight.mb

Grae_MainRig.mb

KilaBody.tga

KilaHair.tga

KilaHead.tga

GraeBody.tga

GraeMisc.tga

GraeWing.tga

GraeBody_Bump.tga

GraeMisc_Bump.tga

GraeBody_Spec.tga

GraeMisc_Spec.tga

With each generation of hardware comes more scope for graphical detail. Facial animation is fast becoming a major element of video games; characters can not only speak but also express emotions. It used to be that a simple joint acting as a jaw was enough. This allowed the character’s mouth to open and close, but the illusion failed to bring the character to life; instead, it looked more like a puppet.


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