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Chapter 12. Character Rigging > Color Coding for Icons

Color Coding for Icons

There is one final visual aid we can add to help distinguish our control icons. We can alter each icon’s wireframe color, essentially color-coding them.

At present, all of our controls are white. This is good because it makes them stand out. But what happens if we are looking from the side? Knowing whether you are selecting the left or right arm could be difficult. Adding colors to different areas of the rig will help to distinguish the side you are working on.

The color for each icon is currently locked to the Rig_Controls layer. Initially, this was a useful layer to have—we don’t need it anymore, though, because we can now control the icons’ visibility by means of our new visibility icon.

1. Delete the Rig_Controls layer by right-clicking it in the Layer Editor and selecting Delete. All the icons will return to the default color of dark blue.


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