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More Controls

Now that the main rig for both characters is complete, we can set up the other areas that need to have life. These are the eyes, Kila’s chest and hair, and Grae’s wings.

Eyes

Both characters’ eyes need the ability to move as they look around. The best way to achieve this is to create an icon that the eyes always look at, much the way the head follows the head icon. For the eyes, however, we can’t use IK because we only have a single joint.

1. Import the file called Icon_Eyes.mb into your scene. You will now have two separate eye-shaped icons.

2. Point-snap each eye icon to its corresponding joint. Scale them and then rotate them so they are the correct orientation, as seen in Figure 12.69, top. Then move them out (using Z only) in front of the head until they line up with the head icon (Figure 12.69, bottom). Freeze the transforms.


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