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Chapter 12. Character Rigging > Upper Body Controls

Upper Body Controls

We have arrived at the upper body controls. For both characters, these include the clavicle, head, and neck controls.

Clavicle

For the clavicles, we could simply control them via an orient constraint, but this would not prove a very intuitive way of animating. Instead, we will use a constraint that we haven’t used so far: the aim constraint.

1. Turn off the visibility on the Rig_Controls layer and make sure you can see the actual character geometry. Setting the geometry’s layer to Template will allow you to see it but not edit it.

2. We need a new icon for the clavicle controls; this time, we will build it in Maya. Switch to the side view, and go to Create > Arc Tools > Three Point Circular Arc. We will use the default options.


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