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Chapter 12. Character Rigging > Main Body Controls

Main Body Controls

With the rigging of the limbs for both characters completed, we can now move on to implement the main body controls. These will enable easier manipulation of Kila’s hips, spine, and waist. Then we’ll do similar work on Grae’s body.

Hips and Spine

Moving the main upper body of the characters will be done using the hips as the main control point. We simply need to create an icon to represent the hips’ position and rotation.

1. Working in the Kila_LegRig.mb file again, create a third NURBS circle.

2. Snap the circle to the main Root joint of the hips. Then scale the circle as shown in Figure 12.54, so it lies outside the geometry of the character.

Image

FIGURE 12.54 Manipulate the circle so it lies outside Kila’s hips.


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