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Chapter 12. Character Rigging > Arm and Hand Controls

Arm and Hand Controls

Kila and Grae’s arms and hands, as is, are quite capable of giving us the animation we need. We can manipulate the shoulder and elbow joints to pose the arms quite easily; we can even go in and animate the individual fingers. Adding further controls to the arms and hands, however, will make posing them quicker and easier to do.

Arm Controls

Currently, Kila’s arm inherits the rotations of the clavicle. As you can see in Figure 12.12, when the clavicle rotates, so do the shoulder, elbow, and so on. So we first need to lock the shoulder’s rotation to another, independent control; this will give us complete command over its movement.

Image

FIGURE 12.12 Lock the shoulder’s rotation so it’s not dependent on the clavicle.


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