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Chapter 12. Character Rigging > Why Use Controls?

Why Use Controls?

With the character mesh visible, trying to select the correct joint can prove tricky and often frustrating. It would make things much less challenging if we could forget about the joints on the base skeleton, controlling it through other means. Adding intuitive controls to your rig will make the whole animation process easier and quicker.

Maya has a system on hand to help you with these controls. Every object has a built-in selection handle; this is displayed in the form of a small cross that you can position anywhere in the scene. You can activate these handles by going to Display > Component Display > Selection Handles.

The selection handle crosses work well to a point, but imagine that you have one cross for each joint. Looking at the example in Figure 12.1, left, can you tell which area of the skeleton is selected by which handle? Some of them are quite obvious from this angle, but imagine how difficult it would be if you were looking from the side.


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