• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 11. Skeleton Setup > Additional Joints

Additional Joints

Working with the fundamental skeleton is ideal for animating a character’s main body, but what about other areas such as the eyes, Grae’s wings, Kila’s hair, and even her chest? To make the character appear more realistic, these areas should animate, too.

Eyes

Kila and Grae’s eyes need the ability to move, so first we will create joints to animate them. Follow these steps for both characters, as their eyes will work the same.

1. Start by hiding all the geometry except for the eyes.

2. When we created the eye, we removed the back half because it wasn’t needed. For the eye to rotate convincingly, we need the joint to be in the center of the original sphere.

So create a single joint and, looking from the front, position it over the center of the eye (Figure 11.17, left).


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint