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Chapter 11. Skeleton Setup > The Base Skeletons

The Base Skeletons

Creating the base skeletal structure is pretty straightforward—it’s simply a matter of building up half the character and then mirroring it to create the opposite side.

As with many aspects of game artwork, we do have technical limits to adhere to. These limits vary dramatically depending on the format for which you are developing and the game engine you are using, but to be safe it’s best to create the skeleton using as few joints as possible. A “safe” number for a main character is 64; this limit is a common one because it’s the maximum for the PlayStation 2.

We have already touched on the basics of joint creation in Chapter 6, but before we proceed to building skeletons, let’s have a closer look at the joint options.


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