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Chapter 10. Levels of Detail (LODs) > Testing LODs: The Level of Detail Group

Testing LODs: The Level of Detail Group

Knowing how the levels of detail will look in the game can be guesswork at times. It usually involves your actually seeing the character in the game—but Maya has a way around this requirement. Maya allows you to view the models interactively using a Level of Detail Group. The programmers on your team can then use the data in this group to help them set up the in-game LODs.

Much like a normal group, what the LOD Group does is group all the different resolutions together. Then you can designate at what distance each model should be viewed.

Let’s apply this technique to our characters, Kila first.

1. Load in the file called Kila_LOD_Prep.mb. Make all the LODs visible in the Layer Editor.

2. In the Outliner, select the highest LOD group first (Kila4096). Then, holding Ctrl, select the lower ones in order.


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