• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Generating LODs

Creating the LODs is in some ways similar to optimizing the mesh. There are two principal stages:

Image First, look for areas that can be sacrificed, or in this case, what can’t be seen when the camera is at that particular distance. For example, if the individual fingers are not visible when you zoom out, you can combine the fingers to create a mitten-type hand.

Image After you have removed any unnecessary detail, you can remove more polygons. Look for areas that create shallow angles and places that house unused polygons, just as you do in optimization. Continue to do this until you reach the polygon limit of the LOD you are creating.

Kila is currently made up from 4094 polygons. This will be the first LOD and the main model that will be used for close-ups. It’s more than likely the next LOD will be the one mostly viewed in game. So let’s create four more levels of detail for her at the following polygon counts: 3000, 1000, 500, and 150.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint