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Chapter 10. Levels of Detail (LODs) > Setting the Binding Pose

Setting the Binding Pose

Before we proceed to create LODs for both our characters, we need to alter their pose. We began with both Kila and Grae in the basic T pose, which made it easier to work with them, but we will need to alter the pose in preparation for the characters to be bound to a skeleton (which we’ll do in the next chapter).

It’s advisable to alter the pose now (you could even start off designing your models with the arms posed like this, to save time). Otherwise, once the level of detail models have been created, you would need to edit five models instead of just one.

The main areas that will need altering on Kila are the arm and finger positions.

Arm Adjustment

The arm should be at the average position between the most-used extreme positions. If a character only ever walks with its arms down by its sides, it doesn’t make any sense to raise the arms up to shoulder level when you bind it. This would just increase distortion to the shoulder area when the skeleton deforms the mesh.


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