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Appendix A. Normal Mapping in Maya > Viewing Normal Maps

Viewing Normal Maps

We can now create a new shader that we will apply to the low-resolution polygon plane.

1. Start by moving the HighRes plane across again in the X axis, so that you can see each model separately.

2. In Hypershade, create a new Lambert material and call this NormShader. Apply it to the LowRes plane.

When you created the normal map, Maya also created a new texture file node pointing to it. You can see this in the Hypershade Textures tab and in Figure A.6. We now want to connect this to our new Lambert shader.

Image

FIGURE A.6 Maya also creates a file node pointing to the normal map.

3. Open the Connection Editor (Window > General Editors > Connection Editor), and load the texture node, which should be called file1, into the Outputs section. Load the NormShader into the Inputs section.


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