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Appendix A. Normal Mapping in Maya > Generating a Normal Map

Generating a Normal Map

First you need to get Maya set up for generating normal maps.

Go to Window > Settings/Preferences > Plug-in Manager. You will see the Plug-in Manager shown in Figure A.1. This is where you control the plug-ins that are loaded into memory. Work your way down the list until you reach the plug-in called TransferSurfaceInfo.mll. Check the boxes for “loaded” and “auto load”; the plug-in will be automatically loaded the next time you boot up Maya.

Image

FIGURE A.1 The Plug-in Manager

With this plug-in enabled, you can use the Transfer Surface Information tool found in the Lighting/Shading menu. We will cover this shortly.

To generate a normal map, you need to create two objects:

Image A higher-resolution mesh, from which you will extract the normal map information


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