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Part: IV Texturing > Texture Mapping

Chapter 10. Texture Mapping

By Jon A. Bell

In this chapter, you'll see how the 3ds max 7 Material Editor, when coupled with the wide range of available UVW mapping techniques and modifiers, provides a one-two punch to help you solve almost any texturing problem for almost any conceivable piece of geometry. Whether you're building a complex organic character for a film or video project, a low-resolution poly model for a computer game, or a “hard surface” model for an industrial or architectural visualization, 3ds max 7 gives you the tools you need to make your models look their best.


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