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Chapter 10. Texture Mapping > Texture Mapping

Texture Mapping

No doubt you are eager to delve into the basics of applying these materials in a real scene. First, we'll examine applying mapping to procedural objects.

Mapping Procedural Objects

Procedural objects such as Standard primitives, Extended primitives, and Patch Grids that are created using the path Create panel > Geometry are generated with mapping coordinates already in place—the relevant check box is selected by default (Figure 10.8)—so maps can render properly for them. You can also render Spline objects (lines, circles, rectangles, and so on), although their Renderable and Generate Mapping Coordinates options (under each object's Rendering rollout) are off by default. (This is so you don't have leftover construction splines and shapes rendering in your animations by mistake.)


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