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Chapter 10. Texture Mapping > The Material Editor

The Material Editor

Materials, which you create and modify through the Materials Editor, control how light interacts with an object's surface. Since this chapter assumes that you've already gone through all the basic 3ds max 7 tutorials included with the program and are familiar with most 3ds max features, I'll provide only a brief overview of the Material Editor.

The Material Editor for 3ds max 7 (Figure 10.1) hasn't changed substantially since the release of 3D Studio MAX R1 back in the spring of 1996. This isn't necessarily a criticism, because the original design of the Material Editor was extremely advanced for its time and gave users the ability to create complex layered textures with relative ease. In short, it's aged pretty well, although there's always room for improvement.


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