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Chapter 6. Scripting > Getting Your Way—Building Custom UI Elements

Getting Your Way—Building Custom UI Elements

It may be, however, that you are interested in going further and building your own tools with interfaces. This section will go through the process of creating a simple tool and making it work both as a floater and as a dockable toolbar. To do this, we'll explore writing proof-of-concept code, prototyping the UI in the Visual MAXScript editor, and then putting code and interface together to make a fully-working tool.

quickDraft: A Render Settings Manager

3ds max's render presets, introduced with max 6, are good for managing multiple output formats or render element passes on larger projects, but I find that they slow down the workflow I actually use most of the time: turning off a few settings to speed up test renders. With the tabbed Render Scene dialog, introduced in the same release, I also find it easier to miss turning a needed setting back on before committing to a long render, which adds to my stress level.


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