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ActiveShade

This first form of rendering gives us a window to preview the scene with limited interactivity. You've probably already been looking at the scene in the Camera, Perspective, or User viewports using the Smooth + Highlights shading mode. While good for modeling and overall scene arrangement, Smooth + Highlights falls short in rendering the subtle interplay between lights and materials.

ActiveShade fills the gap between straight window shading and the Production render. It is a two-stage process, the first being Initialize. All the geometry is evaluated and prepped for the next stage. The Update Shading stage finalizes the render and throws it up on the screen. When changes are made to the materials or lighting, only the Update stage needs to be processed for the changes to show.


PREVIEW

                                                                          

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