We have dealt with primitives and seen the benefits of parametric control (in other words, specification by numerical parameter) over an object's shape. However, this control can also present limitations. How far can we manipulate an object while retaining the versatility to alter its structure? Here is where we can turn to max's shapes (2D forms) for our creations. Like the polygonal primitives, shapes have a series of default forms in which they can be created (circle, rectangle, and so on).
You're now going to create a work surface (countertop) for the kitchen scene using a rectangle spline as the basis for its shape. You'll also be using the primitives from the previous exercise as a guide to help you be accurate.