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Chapter 16. Physics and Dynamics > Animating the Dolphin

Animating the Dolphin

In this section, we're going to look at three basic approaches to animating the dolphin.

First, we'll just make the dolphin a rigid body, totally under reactor's control; we won't create any keyframes for it ourselves. This is very simple but doesn't happen to be capable of producing the trajectory we want for the dolphin in this scene. (It could work well, for instance, if we just wanted to simulate a ball dropping, because in that case the force of reactor's gravity alone could provide all the required movement for the ball. In this case, though, we want the dolphin to jump out of the water; there's no reactor force that's going to accomplish that.)


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