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Final Touches

We're now done with Particle Flow, but our effect isn't complete. There are two remaining final touches to be created: a cloudbank above the scene, which we will create using a legacy particle system, and a glow effect for the lightning, added in Video Post.

Non-Event-Driven Particles

Visually, there is still one particle-based effect missing—clouds from which all these lightning bolts can emanate. While Particle Flow is the obvious choice for sophisticated particle effects in max, the legacy particle systems are still quite capable, calculate more quickly, and should be used whenever more advanced capabilities are not required. In this section, you will use the Blizzard particle system to create an animated cloud bank above the scene.


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