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Chapter 18. Particle Effects > More with PFlow Scripts

More with PFlow Scripts

Earlier in this chapter, you explored how to control particle emissions from scene interaction through collision with the biplane's linked spherical deflector, as well as how to control particles from a simple script test. In this section, the direction of control is reversed, with scene objects controlled from a script that you will create in Particle View.

In order to gain increased flexibility in particle setup, it is important to be able to create influences in both of these directions. For example, if you want to trigger a troll to come out of hiding only when the last particle of a magical attack has faded, you could use a particle script, triggered by particle speed, to move the mesh troll in the scene.


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