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Smoke

Creating smoke is similar to creating fire, with the differences being primarily in the animation speed of materials, the influence of outside forces on the smoke path, and the delay before the effect fades away. The first smoke effect we will create is a distinct trail to mark the biplane's demise.

Smoke Trail

One of the most important explosive effects in a doomed biplane, as anyone familiar with air battles in vintage war movies knows, is a long trail of billowing smoke. As this effect is similar to the fire effect, we will start with a copy of the fire particle setup.


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