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Chapter 6. Scripting

by Jon Seagull

We 3D artists hate repetitive tasks. After all, we were led to believe when we signed on for this gig that the computer was going to be doing all the grunt work. While this idea is at its core true, a few late nights troubleshooting scenes under a looming deadline have beaten the naive luster off of it for most of us. (If they haven't, bookmark this chapter. You'll be wanting to reread it in a couple of months.)


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