• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 12. Lighting Basics > Lighting a Character

Lighting a Character

As artists, one of the common tasks that are required of us is to “sell” something. Whether that something is an action concept (superhero in flight, car leaping an open drawbridge), an emotion (impending doom, realization of safety), or simply a product your client wants to sell, the lighting you employ should focus the viewer's attention where you want it to be. The term “character” refers to the object that is due the most interest––be it a human, a troll, a car, or a dancing pizza––and around whom the scene is lit.

Character Key and Fill

Open the file entitled Claymore Start.max from the DVD. This is the same less-than-enthused circus worker we saw earlier, except that his facial hair has been hidden to help maintain fast viewport control. Currently, only the default 3ds max lighting exists in the scene, but this will disappear as soon as any other lights are added.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint