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Light Types

3ds max contains an array of light types that can fulfill nearly every conceivable need. Basic Standard lights will cast illumination in specific (or all) directions, with no reference to a bounced light or special rendering conditions. There are two light types to be used specifically with the mental ray renderer and a light type that simulates an overall lighting environment. Several photometric light types are included with max's radiosity renderer to generate the effects of bounced light from real-world light fixtures, such as a 60-watt incandescent bulb or an industrial fluorescent strip. There are even systems that can tie a light into the location, date, and time of your scenes to simulate the sun's location at specific times. These are great tools for creating light-and-shadow studies.

Standard Lights

The standard light types offered in max 7 are much the same as in previous versions.


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