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Chapter 17. Introduction to Particle Flow > Non-Event-Driven Particle Systems

Non-Event-Driven Particle Systems

The standard particle systems that have been part of max through several revisions, such as Blizzard, Snow, Spray, Super Spray, PCloud, and PArray, are non-event-driven, meaning that their properties generally do not change over the course of an animation. These systems are adept at creating rain, for example, though if the quantity of drops needs to change in respect to an opening window, an event-driven system is more appropriate.

These systems range in complexity, with Snow and Spray being the simplest. Blizzard and Super Spray are provided as more sophisticated versions, and they make Snow and Spray basically obsolete.


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