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Constraints

Constraints allow you to control one object's position and/or rotation with one or more other objects. For example, a boat object may be constrained to the animated surface of a body of water. Constraints are essential for most forms of keyframed animation. The constraint types offered in max 7 are these:

  • Attachment— maintains an object on a mesh surface

  • Surface— maintains an object on a parametric surface

  • Link— allows the parenting of an object to change over time

  • LookAt— forces an object to keep a specified axis oriented toward a target

  • Orientation— rotates an object relative to the orientation of target object(s)

  • Path— places an object along a path or a mix of multiple paths

  • Position— positions an object relative to one or more target objects


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