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Summing Up

This chapter outlined some of the workflows used when modeling organic and irregular objects in 3ds max 7. Feel free to continue adding more elements to our alien environment to make it more interesting, such as more rock cliffs and plants and more inorganic structures that complement the fiery pit. You could even put a moon or a big planet in the background, or a storm of fiery comets filling the night sky. Another interesting idea might be to duplicate the tree, change its textures, and add some cracks in it to make it look dead and dried out. A few of these would add drama around the fiery pit. And of course some aliens would bring it alive even more—in fact, you'll be tackling character modeling in the next chapter.

The scene that we created in these tutorials is a start, but given a little more time and effort, it could become much better. A good rule of thumb is to plan out what you can do and then prioritize what is most important to do in a specific amount of time. In this way, you'll be more likely to make your deadlines and spend your valuable time on the most important aspects of your scene. The sky is the limit, but always make sure that you're well grounded first!


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